Greatsword dmg 5e
That means I don’t need to offer a feat for a creature to gain proficiency in it.
Basically, a buster weapon gives a constant disadvantage to the attack. Looking at the heavy weapon property, it pretty much knocks it out of the park in terms of what I need buster weapons to do. Buster sword (4d6 + 3) with disadvantage deals an average of 6.12 damage per turn (17 x 0.36).Greatsword (2d6 + 3) with no disadvantage deals an average of 6 damage per turn (10 x 0.60).I’ve multiplied the average damage of the weapon by the hit probability. Let’s compare the two weapons’ damage output. So I think that if we give the user of a buster weapon a permanent disadvantage on their attacks using the feat, that will help balance out the weapon. Now, what you’ll notice right away is that those numbers are pretty darn close to the -5 penalty that Great Weapon Fighter gives in exchange for +10 in damage. Disadvantage gives a virtual 4.8 penalty on attack rolls.Advantage gives a virtual 4.8 bonus on attack rolls.If we multiply those numbers by 20 (the d20), we can determine that the virtual bonus and penalty for each is as follows: And with disadvantage, it’s only a 36% chance to hit or 64% chance to miss. With advantage, that turns into an 84% chance to hit and 16% chance to miss. So I think we can probably find something in the middle there using math.Īccording to Mike Mearls, a character has, on average, a 60% chance of hitting a monster with an attack, or a 40% chance to miss. Now it’s suddenly better than the 4d6 greatsword on average. That would make the average damage 20 and the maximum 25. However, if the barbarian takes the Great Weapon Master feat, it can reduce its attack roll by -5 to add +10 to its damage bonus. For example, a Barbarian with 16 Strength swinging a greatsword deals 10 damage on average and a maximum of 15. It has to be in line with what a 1st-level character is capable of doing.If a great weapon fighting fighter wields it, that average damage goes up even more. If it adds a +3 Strength modifier to the attack, that’s an average of 17 damage and a maximum of 27 with a lucky hit (or double that with a crit). It should be able to deal 4d6 damage in one swing.The buster sword should be modeled after a greatsword.We want the buster sword to accomplish a few things here: That tells me that the damage increases by a factor of two for each size category that it goes up. It deals 6d6 damage, four more dice than the regular greatsword. Another interesting entry is the fire giant’s greatsword. The oni glaive deals 2d10 slashing damage when it is in its Large form. Half-ogre battleaxes can deal 2d8 damage or 2d10 if wielded with two hands. The ogre greatclub deals 2d8 damage instead of the normal 1d8 damage for the weapon. The weapons in Dungeons & Dragons Fifth Edition are typically balanced by the fact that they are Heavy (meaning little dudes can’t use ’em effectively) or require two-hands. The problem with more damage, of course, is that more damage breaks the game, especially in the first tier. In order to create these weapons, they need to be able to be big. Otherwise, feedback without anything to back it up gets ignored (or at most a smile emoji like this ? ) Thanks! Design Notes If you can give me a valid reason with examples why something is off, 9/10 I’m likely to make changes to the content and credit you for doing so. They aren’t officially part of the game.Ĭonstructive feedback is welcome and appreciated in either comments or social media. These game mechanics are in draft form, usable in your campaign but not refined byįinal game design and editing.
The material here is presented for playtesting and to spark your imagination. However, in Dungeons & Dragons Fifth Edition, the available weapons are either Medium or Small. Its appeared in every Final Fantasy game since and become something of a staple in anime.Ī buster weapon can be any larger-than-normal weapon. It’s the big ass broadsword that Cloud Strife used in the game. Supposedly, buster weapons–specifically the buster sword–got its origins from Final Fantasy VII. I thought it’d be a pretty quick build since I got the idea on what I need to do to create it while I was driving to pick DM Jack up from school today. This is one that I’ve gotten requests for a few times in comments and direct messaging on Instagram. DM Dave 20 Comments on Buster Weapons | New Rules for Dungeons & Dragons Fifth Edition Posted in Player Options